![]() ![]() It's not unlike herding sheep, except there are enemy sheep, and they're shooting your sheep. Unless you're playing Halo Infinite with a mic, figuring out why your group keeps running off in separate directions can be frustrating. In Fragmentation, all those branching trails and outcroppings can further convolute the situation. There are only ever three active spots, hence the term total control, so a common issue stems from spreading a team too thinly. The goal of this mode is for your team to control three circular spots on the map at once. Carrying it slows you down to tortoise-tier steps, and the ammo magically has a modest limit as soon as the weapon is detached. ![]() A word of advice, however - many players detach the artillery cannon from its stand. To add to this, the active gunner at your team's artillery stands a good chance of getting sniped sooner or later sticking around nearby ensures your squad's got a replacement the enemy will seldom see coming. Not only is its radius not a full 360 degrees (its swivel range is somewhere closer to 270 degrees), but you're going to become a very yummy target for long-range rifle-wielders at multiple angles.Ī savvier strategy is to take turns spraying all those bullets from the artillery and then crouch behind the nearby rocks. This is all well and good, but never linger at the artillery for long. It's tempting - and justifiably so - to helm the cannon and fire a ridiculously quick rain of bullets down on opponents within its ample range. There's a rapid-fire artillery cannon near each base. ![]()
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